How to make “True” 8-Bit Pixel Art

Hi Pox here, artist behind such retro games as Abobo’s Big Adventure and Soda Dungeon 1 and 2 !

These games have millions of downloads, this is why you need to read this tutorial about something I never actually used once in 15 years of making games!

WARNING: Some of this might be wrong. Fortunately, no one cares anymore!

Use whatever software you want. I use Photoshop.

1- You can only pick from these colors:

3- Find an image (or draw one) and scale it down to your canvas size:

* 16x16 was used for backgrounds while 8x8 was used for sprites. However, the NES couldn’t load enough sprites on one screen to create a drawing like this so let’s just use 16x16 tiles as if this was all a background.

5- Each 16x16 square can only have 3 colors plus black*:

* The 4th color is “transparency” which is always shown as “black” however I imagine if you set the background color to some other color, then your tiles could have 4 colors, none of which being black. I don’t know if that’s actually “allowed”.

That’s pretty much it! Thanks for reading.

If you make any, send them to me!

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